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FAQ 4.1: Are there any limits on the alignments we can play?

Are there any limits on the alignments we can play?
Short answer: No, and I covered this in "Creating a Character."
Long answer: As anyone who has played around here for any length of time knows, this is not a traditional tabletop game. Among the many differences between this game and those is that we don't focus on a single group of 'heroes.' Instead, we focus on a wide array of characters that fill many different niches in the game, even some of those that might normally be filled by NPCs--and in some cases those that would be traditionally considered antagonists. Further, because this game focuses at least as much on roleplay as on the traditional motifs of a tabletop game, there is more opportunity to explore your character's personality in depth. As such, we not only allow, but actively encourage players to explore the entire alignment spectrum.
Lawful, chaotic, good, evil, every possible combination is represented by one or more PCs, and we feel it adds a lot of depth to the roleplaying experience for all the alignments to be represented in this way. (We also feel that there is room for any alignment in even a standard party of adventurers--if there wasn't room for evil PCs, why did Wizards come out with Champions of Ruin, a book designed for the very same?) However, and rather obviously, this stance leaves a lot of room for inter-character conflict, especially given that several classes seem pretty well built to be lightning rods in this regard. The way we see it, this is actually part of the fun; if everybody got along perfectly, roleplay would get boring pretty quickly! But so long as people are responsible, recognize that the conflicts are in-character, and keep them there, everyone should still feel right at home.
For more information, you may wish to see the section in Informational Articles on Alignment (link).

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