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FAQ 4.1: Are there any limits on the alignments we can play?
- Are there any limits on the alignments we can play?
- Short answer: No, and I covered this in "Creating a Character."
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- Long answer: As anyone who has played around here for any length of time knows, this is not a traditional tabletop game. Among the many differences between this game and those is that we don't focus on a single group of 'heroes.' Instead, we focus on a wide array of characters that fill many different niches in the game, even some of those that might normally be filled by NPCs--and in some cases those that would be traditionally considered antagonists. Further, because this game focuses at least as much on roleplay as on the traditional motifs of a tabletop game, there is more opportunity to explore your character's personality in depth. As such, we not only allow, but actively encourage players to explore the entire alignment spectrum.
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- Lawful, chaotic, good, evil, every possible combination is represented by one or more PCs, and we feel it adds a lot of depth to the roleplaying experience for all the alignments to be represented in this way. (We also feel that there is room for any alignment in even a standard party of adventurers--if there wasn't room for evil PCs, why did Wizards come out with Champions of Ruin, a book designed for the very same?) However, and rather obviously, this stance leaves a lot of room for inter-character conflict, especially given that several classes seem pretty well built to be lightning rods in this regard. The way we see it, this is actually part of the fun; if everybody got along perfectly, roleplay would get boring pretty quickly! But so long as people are responsible, recognize that the conflicts are in-character, and keep them there, everyone should still feel right at home.
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- For more information, you may wish to see the section in Informational Articles on Alignment (link).
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Flamerule 23, 1377 DR (Day 3 of the 3rd ride of Flamerule)
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