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FAQ 3.3: This system of XP seems pretty slow, compared to tabletop.

This system of XP seems pretty slow, compared to tabletop.
That's not a question! *sigh* But I suppose I'll address it anyway... This XP system feels slow because it is, and it's meant to be. With consistent roleplay, spiced with the occasional adventure, the average PC hits level 2 in about a month and a half, with additional levels taking 2-4 months each depending on activity. Our highest-level PCs have been in play for nearly three years as of this writing, and have not yet hit the teens in levels. Because of the nature of the campaign (real-time, with no glossed-over downtime), this tends to make advancement at least slightly more realistic--using a normal experience system, we would wind up with teenagers in Epic, which is just wrong. Further, doing XP this way gives you plenty of time to explore your character in roleplay at each stage of his or her career--it's not just a mad rush to level 20--and encourages people to roleplay rather than just run out to kill things. And to forestall any other questions in this regard, the XP system has been this way for as long as this site has existed, and it will not be changing anytime soon. Some people don't care for it, and we're fine with that, so long as those people realize it's not going anywhere.

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